Jebeddo’s Letter
Jebeddo,
Congratulations on your elevation to your new position at the camp. I know that our requirements are well known to you, but due to the miserable failure of the last agent in your position, I am sending you this notice so that there can be no questions as to our requirements.
Your duties, in order of importance to our benefactor, and therefor to us, are as follows.
Find the location of the tomb. Loot it. Send everything as discussed below and keep nothing for yourselves. Keep me posted on the progress of your search. The rune stones that were delivered to you by our agents hold the key to opening the inner sanctum. There are still two we have been unable to locate, but the information we have gathered suggest that they may very well be located in the tomb itself.
Our benefactor has another agent in their employ in an area of the wilderness near you. If anything is requested from your camp from this agent, you are to comply immediately and without question.
Harass and dissuade any travelers along the road, and create a general atmosphere of danger throughout the traveled paths of the wilderness. Use the creatures under your command as you must to shut down the area. Once the tomb has been located, we will re-evaluate our course of action with our benefactor.
Gather any wealth from said activities or that you have found in the area, and send it to me. You may send it to our agent in Phandelver. I will arrange a monthly transport via airship to the landing pad behind the camp. Send any prisoners you capture in your tasks on the same airship. This is a specific request from our benefactor.
Your pay has been set appropriately to your position. Your crew will receive a 10% bonus paid monthly based on the resources you send to us via airship.
The Riddle of the Tomb
The Riddle of the Tomb
Amidst old giants, where the forest stands tall,
Seek the path where ancient whispers call.
Beneath the mountains’ watchful eyes,
To a hidden tomb, this riddle implies.
Follow the river’s serpentine flow,
Where crystal waters gently glow.
Through the woods of towering might,
But beware the land where death took its bite.
A peninsula cursed by shadows deep,
Where poisoned roots their secrets keep.
In swamps of decay, you must press on,
For the tomb’s embrace to be drawn.
In the heart of wilderness, it lies in wait,
The entrance to the tomb’s dark fate.
Crack the riddle, unveil the tomb’s womb,
And dare to enter the underworld’s gloom.
All About Dungeons and Dragons
Welcome to my little castle of Dungeons & Dragons! This is my corner of the universe where I will share about my passion for D&D specifically, and TTRPG in general. This section will have no real rhyme or reason other than to get my thoughts down. but I will also be building out some associated pages and categories for my various campaigns for anybody who cares to follow along. Mostly I’m expecting my players to access this if they can’t make a session or if they need to look something up. But it’ll be here for whoever.
Elev8 Union Youth Group Logos
Union Crew Journal – 2024-03-06
The adventure starts!
The party finds themselves on a ship where they have each, individually, purchased passage to Stormwreck Isle. They spend some time getting to know each other, and spending time with the crew. Their first night is restful and uneventful.
Day two, towards the evening, finds the skies getting dark and stormy suddenly and out of nowhere. The crew is perplexed at how fast this came up. Shortly thereafter a merrow flings itself on to the deck of the ship and demands payment for passage, with the threat of sinking the ship if 400 wealth – gold or merchandise – isn’t relinquished.
The party spent a while negotiating and debating. They attempted to collect enough gold between them, and when they couldn’t, bobo continued to offer 4 or 5 gp instead of the 400. Things escalated, and Hildebrand confronted the captain and informed her that they needed to pay the tribute with the goods that the ship was hauling. The captain informed him that they would be better off at the bottom of the ocean than parting with the cargo, in the eyes of her employer. The rest of the party stayed out of the discussion.
In the meantime, bobo gave Iriness a dagger and they attempted to convince the merrow that the dagger was worth 200gp and would he accept that. A contestation of rolls resulted in Iriness successfully convincing a highly intelligent merrow that this 2gp dagger was worth 200gp and he happily took the dagger as payment and vanished over the side. The skies immediately cleared up.
The remainder of the evening and overnight was tense, since Hildebrand had confronted the captain. But the night passed uneventfully, and the next day broke early. They could eventually see the island, and as they sailed around it they could get glimpses of various landmarks.
As they entered the harbor, they could see a fierce battle between two dragons happening up over some sort of lighthouse or observatory
At the end of this battle, a lightning-bolt from the blue dragon hit the center of their ship and sent it almost immediately to the bottom of the sea; everybody was thrown clear.
The party woke up washed up on the beach an indeterminate time later. As they examined their surroundings, they noticed high up the cliff above them the temple they had seen from the ship. They decided to make their way up the path towards the temple to see what it was.
As they started walking up the trail, there was a gurgling, moaning and splashing sound from behind them. They turned and found 3 zombie coming up out of the water. With a shrug, the group just kept walking up the trail for a bit, easily outpacing the zombies. After a brief discussion, they decided to go take care of the zombies after all.
The battle progressed, with the eventual defeat of the zombies. Bobo sustained some damage when his armor failed to deflect a zombie claw attack.
From there, the group walked up the path. Part way up the path, the group is met by many kobold coming out of rooms that were carved into the side of the hill. They were dressed in simple robes, and were full of curiosity and questions. Eventually a elderly human woman dressed in simple robes came down the mountain and greeted them. She introduced herself as Runara, the head of Dragon’s Rest, which is what this little cloister is called. She thanked the group for defeating the zombies, and invited them to join for dinner and the evening, and to stay as long as their journey allowed.
This is where we left off for the evening.
Guild Crew Journal – 2024-02-17
Our first session with this crew. Since I’m (DM) not ready with all the details of the Adventurer Guild and such, I’m running a DM Dave one shot, Mission – The Lost Reliquary
The adventure started off with the adventurers answering a flyer posted around town. They all met for the first time when they arrived at the mansion at the 8pm time specified.
They ate well, got a very brief high energy introduction to what was going on, and then signed the contract, got a brief tour of the house, and then went out to the stable / carriage house to spend the night. There they consumed more, played some cards, and dozed off about 2:15am.
Come early dawn, about 6:15, they were awakened (Samuel Bennet was on watch) to sounds of panic and distress. They rushed through the property around the end of the house to find the goblin staff engaged in conflict with the giant zombie badgers – 4 still standing, 1 down without a head, and 3 more down and twitching.
2 of those got back up to keep fighting.
They team took on and defeated the zombie badgers, killing all of them, even while they were trying to drag some of the goblin servants out into the peat bog.
And that’s where we left off.
Deli Crew Journal – 2023-11-14
Met at the deli; Joel, Shea, Ben, Savannah, Lexy
Levelled up to 3, and then watched the D&D movie
Deli Crew Journal – 2023-11-07
Deli Crew Journal – 2023-10-21
After a long hiatus we met today. We played up at the alderbrook house at the dining room table. Ben, Savannah, Joel, Trail, and Lexy were all there. Met at 10:30 and finally got started about 11:15 or 11:30 maybe.
Started with a quick overview to catch Trail up on all of the sessions that he has missed.
Picking up from the last session it was roughly 7:00 at night and they started off at the edge of the woods at the river looking at the airship which had settled into the trees up the river at the crossing where they first went to the caverns and hid. They were able to see the mysterious cloaked figure in red up on the airship at the helm.
They were able to observe the layout of the ship and that it was not a balloon style airship but rather a significantly more rare magical airship. The ship was described and a little bit of a history of airships in this environment where giving including that they are very rare and the magic ones are the most rare. That they have a crew, they were able to see roughly 10 people up on the ship along with the figure in red. The ship was anchored with four lines coming down and touching trees on either end due to its length. Jeb and the bandit crew were there and working with the airship crew to track down the adventurers.
They watched a animated disagreement that resulted ultimately in the figure in red using some sort of magical something to blast another figure off the ship into the woods. At this point Jeb took a knee in deference to the person in red.
Jeb sent his crew out in five teams of two each up and down the river and into the forest in order to try to track down the adventurers.
After lots and lots of debate the team decided to try to get closer to see what else they could notice and eventually Gregornie decided he was going to climb up one of the tie down lines on to the deck and see what he could find. Reo Grayrlock used her boots spider climbing and carried Harry up the tree. They managed to stealthily all get onto the boat and avoid detection and proceeded to enter and search the captain’s quarters quite literally under the nose of the person in the red cloak.
In searching the desk they gathered 3 parchments of maps, along with various other items detailed in another section here. They also found some disgusting alcoholic beverage that Gregornie stole.
And going to leave Gregornie accidentally shut the door too hard and drew the attention of the person in red. Simultaneously Jeb saw the crew that had remained on the ground and heard the door slam up above and put two and two together and immediately started rushing up the rope ladder to get on to the ship. He started talking to the individual in red which masked the sounds of the loud three adventurers that were up above to get down to the ground and then flee.
They successfully evaded detection and made it further north until they found a safe spot to camp for the night.
Deli Crew Journal – 2023-08-17
The session started with morning breaking over camp and everyone waking up and coming to and finding that Precious had picked up his things and walked out of camp. The group then discussed with Gendithas Firpride and Zyndan what to do and what priorities were, with the NPCs saying that their priority was finding the owlbear but that they would be available and around if other things came up and they were together and their paths had not diverged.
From there they started walking towards the river and away from the camp. In the forest they were randomly attacked by four [[blink-dog]] , which they successfully defeated.
They arrived at the river and saw the airship hovering above a shallow crossing down the river. The group stayed in the trees under cover. And that’s where the session ended because Savannah was ill. It was dusk when they reached the river.
Deli Crew Journal – 2023-08-06
The party started up near the top of the pathway towards the airship platform clearing. The elf got healed immediately and then they realized they had to go back down into the main bandit camp in order to find and get Gregorornie the camel and they decided they wanted to search jeb’s cabin one more time.
They started in jeb’s cabin and found pretty much the remainder of the things that needed to be found including the Riddle, Reo took the cartographers kit, pen and ink set, spyglass, etc.
They successfully made it over to the “barn” / old mill, and found the camel. They also gathered up additional materials. They found barding that they modified and put on the camel, as well as 4 saddle bags (2 front, two back) that they put some of their newfound loot in.
From there, they heard the bandits returning to camp, so they rushed up and out into the woods from the airship.
They made their way towards the river. At one point after traveling for a few hours, they had 4 giant constrictor snakes drop out of the trees on them. Because they were with the Ranger, they were not surprised, and initiative was rolled.
Zindan had a snake land on her and immediately grapple her. Harry managed to dispatch one of the snakes in just a couple of rounds; Gendithas took another. Reo took one between her dagger and her claws ripping it in half, and Elitacee managed to grab the head of the 4th when it tried to strike, and pulled it apart in one round and then severed the head from the body over his knee on the second round.
From there they walked another hour until dusk, and found a small clearing where they made camp.
Harry spent the time to learn about his gloves. Reo spent the time to learn about her doll.
They still have no idea what the grey bag is…. 😉
Ended the session right before they wake up.




