Jebeddo Kreesp

Jebeddo Kreesp

jebeddo kreesp

Jebeddo Kreesp is a male gnome paladin who is currently the top dog in charge of the bandit camp located at the old lumber camp.  He is currently working as a mercenary at said camp, which is overseen by the Zhentirim for a 3rd party.

Jeb also has ties to Kiri’s group – at least, the heroes found a signet ring with that logo hidden in his quarters.  Additionally, despite being the one who orchestrated their capture (I mean, they literally walked in to his camp and tried to sell him goods they had stolen from …. their prisoners, who were members of his bandit group), he also was the one who help cover their bumbling attempts to escape on more than one occassion.

Gendithas Firpride

Gendithas Firpride

Gendithas firpride

Gendithas Firpride is a Firbolg Ranger.

The Heroes don’t know much about this quiet giant, whom they rescued from the airship drop site at the bandit camp.

They do know that he and his companion, an elf named Zindan, are affiliated with Kiri and her group.  They were sent to investigate the owlbear – one of two teams sent out who vanished.

They were captured by the bandits led by Jeb and were subsequently imprisoned in a cage with an anti-magic field to keep them from escaping.

Gendithas has accompanied the party, and been a strong asset in several violent altercations, but mostly stays to himself.

Jebeddo’s Letter

Jebeddo’s Letter

Jebeddo,

Congratulations on your elevation to your new position at the camp.  I know that our requirements are well known to you, but due to the miserable failure of the last agent in your position, I am sending you this notice so that there can be no questions as to our requirements.

Your duties, in order of importance to our benefactor, and therefor to us, are as follows.

Find the location of the tomb.  Loot it.  Send everything as discussed below and keep nothing for yourselves.  Keep me posted on the progress of your search.  The rune stones that were delivered to you by our agents hold the key to opening the inner sanctum. There are still two we have been unable to locate, but the information we have gathered suggest that they may very well be located in the tomb itself.

Our benefactor has another agent in their employ in an area of the wilderness near you.   If anything is requested from your camp from this agent, you are to comply immediately and without question.

Harass and dissuade any travelers along the road, and create a general atmosphere of danger throughout the traveled paths of the wilderness.  Use the creatures under your command as you must to shut down the area.  Once the tomb has been located, we will re-evaluate our course of action with our benefactor.

Gather any wealth from said activities or that you have found in the area, and send it to me.  You may send it to our agent in Phandelver.  I will arrange a monthly transport via airship to the landing pad behind the camp.  Send any prisoners you capture in your tasks on the same airship.  This is a specific request from our benefactor.

Your pay has been set appropriately to your position.  Your crew will receive a 10% bonus paid monthly based on the resources you send to us via airship.

Jebeddo’s Letter

The Riddle of the Tomb

The Riddle of the Tomb

Amidst old giants, where the forest stands tall,

Seek the path where ancient whispers call.

Beneath the mountains’ watchful eyes,

To a hidden tomb, this riddle implies.

Follow the river’s serpentine flow,

Where crystal waters gently glow.

Through the woods of towering might,

But beware the land where death took its bite.

A peninsula cursed by shadows deep,

Where poisoned roots their secrets keep.

In swamps of decay, you must press on,

For the tomb’s embrace to be drawn.

In the heart of wilderness, it lies in wait,

The entrance to the tomb’s dark fate.

Crack the riddle, unveil the tomb’s womb,

And dare to enter the underworld’s gloom.

All About Dungeons and Dragons

Welcome to my little castle of Dungeons & Dragons!  This is my corner of the universe where I will share about my passion for D&D specifically, and TTRPG in general.  This section will have no real rhyme or reason other than to get my thoughts down. but I will also be building out some associated pages and categories for my various campaigns for anybody who cares to follow along.  Mostly I’m expecting my players to access this if they can’t make a session or if they need to look something up.  But it’ll be here for whoever.

Union Crew Journal – 2024-03-06

Union Crew Journal – 2024-03-06

The adventure starts!

The party finds themselves on a ship where they have each, individually, purchased passage to Stormwreck Isle. They spend some time getting to know each other, and spending time with the crew. Their first night is restful and uneventful.

Day two, towards the evening, finds the skies getting dark and stormy suddenly and out of nowhere. The crew is perplexed at how fast this came up. Shortly thereafter a merrow flings itself on to the deck of the ship and demands payment for passage, with the threat of sinking the ship if 400 wealth – gold or merchandise – isn’t relinquished.

The party spent a while negotiating and debating. They attempted to collect enough gold between them, and when they couldn’t, bobo continued to offer 4 or 5 gp instead of the 400. Things escalated, and Hildebrand confronted the captain and informed her that they needed to pay the tribute with the goods that the ship was hauling. The captain informed him that they would be better off at the bottom of the ocean than parting with the cargo, in the eyes of her employer. The rest of the party stayed out of the discussion.

In the meantime, bobo gave Iriness a dagger and they attempted to convince the merrow that the dagger was worth 200gp and would he accept that. A contestation of rolls resulted in Iriness successfully convincing a highly intelligent merrow that this 2gp dagger was worth 200gp and he happily took the dagger as payment and vanished over the side. The skies immediately cleared up.

The remainder of the evening and overnight was tense, since Hildebrand had confronted the captain. But the night passed uneventfully, and the next day broke early. They could eventually see the island, and as they sailed around it they could get glimpses of various landmarks.

As they entered the harbor, they could see a fierce battle between two dragons happening up over some sort of lighthouse or observatory

At the end of this battle, a lightning-bolt from the blue dragon hit the center of their ship and sent it almost immediately to the bottom of the sea; everybody was thrown clear.

The party woke up washed up on the beach an indeterminate time later. As they examined their surroundings, they noticed high up the cliff above them the temple they had seen from the ship. They decided to make their way up the path towards the temple to see what it was.

As they started walking up the trail, there was a gurgling, moaning and splashing sound from behind them. They turned and found 3 zombie coming up out of the water. With a shrug, the group just kept walking up the trail for a bit, easily outpacing the zombies. After a brief discussion, they decided to go take care of the zombies after all.

The battle progressed, with the eventual defeat of the zombies. Bobo sustained some damage when his armor failed to deflect a zombie claw attack.

From there, the group walked up the path. Part way up the path, the group is met by many kobold coming out of rooms that were carved into the side of the hill. They were dressed in simple robes, and were full of curiosity and questions. Eventually a elderly human woman dressed in simple robes came down the mountain and greeted them. She introduced herself as Runara, the head of Dragon’s Rest, which is what this little cloister is called. She thanked the group for defeating the zombies, and invited them to join for dinner and the evening, and to stay as long as their journey allowed.

This is where we left off for the evening.

Guild Crew Journal – 2024-02-17

Guild Crew Journal – 2024-02-17

Our first session with this crew. Since I’m (DM) not ready with all the details of the Adventurer Guild and such, I’m running a DM Dave one shot, Mission – The Lost Reliquary

The adventure started off with the adventurers answering a flyer posted around town. They all met for the first time when they arrived at the mansion at the 8pm time specified.

They ate well, got a very brief high energy introduction to what was going on, and then signed the contract, got a brief tour of the house, and then went out to the stable / carriage house to spend the night. There they consumed more, played some cards, and dozed off about 2:15am.

Come early dawn, about 6:15, they were awakened (Samuel Bennet was on watch) to sounds of panic and distress. They rushed through the property around the end of the house to find the goblin staff engaged in conflict with the giant zombie badgers – 4 still standing, 1 down without a head, and 3 more down and twitching.

2 of those got back up to keep fighting.

They team took on and defeated the zombie badgers, killing all of them, even while they were trying to drag some of the goblin servants out into the peat bog.

And that’s where we left off.

Deli Crew Journal – 2023-08-06

Deli Crew Journal – 2023-08-06

The party started up near the top of the pathway towards the airship platform clearing. The elf got healed immediately and then they realized they had to go back down into the main bandit camp in order to find and get Gregorornie the camel and they decided they wanted to search jeb’s cabin one more time.

They started in jeb’s cabin and found pretty much the remainder of the things that needed to be found including the Riddle, Reo took the cartographers kit, pen and ink set, spyglass, etc.

They successfully made it over to the “barn” / old mill, and found the camel. They also gathered up additional materials. They found barding that they modified and put on the camel, as well as 4 saddle bags (2 front, two back) that they put some of their newfound loot in.

From there, they heard the bandits returning to camp, so they rushed up and out into the woods from the airship.

They made their way towards the river. At one point after traveling for a few hours, they had 4 giant constrictor snakes drop out of the trees on them. Because they were with the Ranger, they were not surprised, and initiative was rolled.

Zindan had a snake land on her and immediately grapple her. Harry managed to dispatch one of the snakes in just a couple of rounds; Gendithas took another. Reo took one between her dagger and her claws ripping it in half, and Elitacee managed to grab the head of the 4th when it tried to strike, and pulled it apart in one round and then severed the head from the body over his knee on the second round.

From there they walked another hour until dusk, and found a small clearing where they made camp.

Harry spent the time to learn about his gloves. Reo spent the time to learn about her doll.

They still have no idea what the grey bag is…. 😉

Ended the session right before they wake up.

Deli Crew Journal – 2023-08-06

Deli Crew Journal – 2023-07-06

This session started off with Elitacee, Harry, and Precious in the cabin of Jeb, and Reo out in the woods still. While the three in the cabin were waiting for Jeb to come back or for something to happen they searched the cabin. They found the letter to Jeb outlining his priorities in being the leader of the bandit camp. They searched his desk and found a fair amount of information. They also found some loot. That list is to the side.

After a time of searching the cabin they tried to sneak out and ended up making enough noise that it attracted the attention of the guard that was talking to Jeb, and the guard on the other side of the camp. By this time Reo had looped back around the camp and climbed a tree in back and had a vantage point of what was going on. The guard with Jeb immediately ran towards the cabin with Jeb following at a slight distance, the guard across camp also headed towards the cabin. The three disappeared into the woods crashing loudly, but Harry managed to be silent and sneak around to the other side of where everyone else had gone and hid and waited. In the fight that ensued, Reo, who did not know that Jeb had been revealed as a good guy, shot him as he ran, from her perch in the tree. She barely wounded him but he dove into the bushes and hid which also allowed him to avoid being part of the fight. Harry ended up sneak attacking and killing the other male guard. In the meantime the female guard tried to round the corner and got shot by Reo and pulled back out of sight. Reo decided to come down the tree and move around to the other side and used her dash action to get around to the other side of the building. On the next round she was able to use her bow to shoot the bandit girl, who then backed around the corner of the building. At the same time she started to raise her voice to cry out and as it turns out got herself shot in the back by all three of the other members of the team before she was able to get out a shout. Both bandits are now down. Jeb comes out and is protected by the crew from Reo who doesn’t yet know what’s going on, and this is now explained to her period Jeb then informs them that up behind camp is a landing pad for an airship of the zhentarim who are coming to pick up prisoners and loot. The prisoners are part of kyries crew. Jeb asks the team to free the prisoners before nightfall when the airship arrives and then has them beat him severely until he’s basically unconscious which shaded with pleasure.

The team then goes up the wooded path to the back and explorers and finds no one there in terms of bandits, so they free the prisoners add dig through all of the loot gathering what they could take. That list will be off on the side as well.

The session ended with them debating what to do and headed back down towards the camp.

I did give an overview of the five main factions at work on the sword coast because that is basic information that the adventurers would have known, and they needed to recognize these in the logo on the letter to Jeb. They did find a signet ring belonging to Jeb hiding under his floorboards under his bed that had the same logo as Kiri’s signet ring further cementing Jeb as a plant into the bandit camp. The players do not know the extent of his involvement or what he’s actually trying to accomplish particularly. You can see the letter in the appropriate file that was sent to jab which describes his duties including finding and looting a tomb.

Deli Crew Journal – 2023-08-06

Deli Crew Journal – 2023-06-22

Started off by running through the past session with the Dryad, and updating them on what happened and what was learned and discovered. Brought them current to the cave.

They decided to pack everybody up and head back towards the fork in the road.

Precious in particular, but to a point supported by Harry , was very torturous of the prisoners, relishing terrifying them and tormenting them.

They followed the path back to the fork in the road, and then followed that new path to the entrance of the lumbercamp.

They did not realize it was a bandit camp.

The “leader” of the camp – Jebeddo Kreesp – heartily welcomed them in, healed up the wounds of the prisoners, escorted the prisoners away from the crew. He then invited them to join in for a dinner feast.

RP conversation where Jeb danced around the questions that were being asked of the specific owlbear.

Harry successfully picked the pocked of one of the bandits, but never found out what was inside.

The crew tried to negotiate to get them to join in the hunt for the owlbear. Harry offered payment of all the things that they had taken off of the dead bodies (not realizing yet that this was a bandit camp). Jeb “suggested” that it was foolish to offer things that already belonged to his own bandit crew and was taken off the dead bodies of bandits as payment, and that was when they crew realized that this was a bandit camp.

Reo Grayrlock had decided to go forage and not eat with the bandits, so she was out in the forest when the rest of them were knocked prone, stripped of all their gear, tied up and put in a tent. An obvious search for her ensued; she climbed a tree at the edge of camp to watch what was happening (Precious was offering her up as payment for Jeb’s assistance), so she saw all, and stayed hidden in that tree.

About 3:30 in the morning, she came down from the tree, about the same time that the rest of the crew in the tent decided to try to break free.

Elitacee used her armblade – an overlooked weapon – to slice through their ropes; Harry immediately ditched everybody and made off towards the forest at the edge of camp. He made it from the tent to the building next to the tent, where he made a slight noise – which resulted in the door to the building being opened and him being drug inside, a hand over his mouth and somebody holding him down and saying “it’s about time”

Precious and Elitacee went over to find him having watched him vanish, but Elitacee was not stealthy and made a loud banging noise.

The person on top of Harry left immediately and walked from the building into camp knocking things about to cover up the noise, and asked if anybody had yet found “the cat” – this person was Jeb. The response was no, so Jeb headed back to his quarters – the building that the team was all now in. He told them that this was his personal quarters and nobody ever came in here, so the crew needed to lie low. He had brought their gear in to his quarters, and let them go back and grab it all.

That’s when Reo Grayrlock stepped on a huge branch that snapped loudly enough to alert the camp guards, and Jeb left to help in the hunt for her. She was chased into the woods, where she doubled back and stealthed, and used her spider slippers to climb a tall tree.

This is where we left the evening.